

Speaking out into the game world and seeing that sound reverberate around you solidifies the illusion of existing in a virtual space. What makes Stifled such a powerful VR experience is that it isolates you entirely from the outside world and with the accurate head-tracking, it feels like you actually are the protagonist. The game will also be fully playable outside of VR, but it’s nowhere near as immersive or engaging. The main character has some sort of condition that is explained to account for the unique visual and auditory implications. The demo I tried was light on details - a busy convention setting isn’t exactly conducive to enjoying a slow-paced horror-themed plot - but everything started after what appeared to be a car accident of some kind. In terms of narrative, Ng assured me there is a story involved. Holding your breath in fear is both natural and necessary in this horror game. Every step you take could emit a loud enough sound to alert the enemy to your location, forcing you to only make as much sound as is absolutely necessary.

In this way, the gameplay moments of Stifled play out like a demented and more terrifying version of Hide and Seek. Get startled and let out a yell or scream? Prepare to find a new hiding spot. Start breathing heavily? The disgusting, disfigured, monster that’s been stalking you might hear it.

That’s right - when you make a sound, the game picks that up and transmits it into the environment, just as if you were actually there.

Justin Ng, one of the designers at Gattai Games, gave me the chance to try the game out for myself while wearing an Oculus Rift at PAX West earlier this month. Utilizing in-game audio to construct your environment is one thing, but it’s how Stifled leverages your own actual sounds, picked up by your microphone, that make it truly special.
